Stories

Teaching Stories in the Modern Language

Below are some general ideas of how to teach stories in the foreign language.  There are some more specific suggestions together with resources under each story heading.

1.  Flashcards
There are lots of different ways that Flashcards can be used to support the telling of a story in a foreign language.  Below is an example courtesy of the Education Scotland web site and a list of other ideas follows:

a.  To introduce and consolidate vocabulary
  • Simple écoutez et répétez (listen and repeat) exercises.  Pupils repeat the language you say as you show them the images.
  • To add variety, you can do this in funny voices or loud/soft voices etc.
  • Vrai ou Faux (true or false)/Oui ou Non (yes or no).  Show pupils a card and say a word.  Pupils have to answer vrai ou faux/oui ou non or do a simple thumbs up thumbs down according to whether the word you have said matches what's on the card.
  • Qu'est-ce que c'est?  (What is it?)  Hold the flashcards to your chest.  Pupils have to guess the card at the top of the pile.  A point is awarded to the side that guesses correctly.
 b.  Corners Game
  • Place picture prompts in each corner or around the room.  
  • Pupils move around the room until "Allez" is called (the caller can be a pupil or teacher).  
  • Pupils then run to a picture.  
  • Without looking, the caller calls out the name of one of the pictures in French.  
  • Pupils who are standing in that corner are out.  (See the Hungry Caterpillar for a specific example.) 
c.  Pouces (Heads down thumbs up)
  • Give four pupils a flashcard.  
  • They hold them at the front of the room for the class to see.
  • The card holders are the thumb-putter-downers
  • The pupils who have had their thumbs put down, say the image on the card in French instead of the person's name.
d.  Le Morpion (Noughts and crosses)
  • Use flashcards to create a noughts and crosses board.
  • Pupils say the image in the box they want to populate with a nought or cross.
e.  Circle game
  • Pupils sit in a circle and have a flashcard each.
  • A pupil who gets to start says what's on their card and someone else's name.  That person then needs to say the item on their card within five seconds and the next person's name, and so on. 
f.  Qu'est-ce qu'il manque?  (What's missing?)
  • Put a group of flashcards on the board.
  • Pupils close their eyes and put their heads on the desk.  Meanwhile remove the flashcard(s).
  • Pupils have the guess the card(s) that are missing.
g.  Floor Game
  • Put a selection of flashcards on the ground.  
  • Pupils make a circle around them.  
  • A pupil throws a counter.
  • They or their team have to name the flashcard that the counter lands on/closest to.

2.  Make a picture (using vocabulary from a story book)
  • Pupils move around the room and the teacher calls out a number 1-10 in French.  
  • Pupils get into groups of that number as quickly as possible and sit down.  
  • The last pupils or those who do not have the right number in their group, are out.  
  • Once in their group, pupils are given a word in French from the story you have been reading (e.g la chenille - caterpillar) and have 20 seconds to make a group picture.

3.  Chinese Whispers
  • The teacher chooses a word or short phrase and passes it on in a whisper to a pupil who then passes it on to the pupil next to them until the word travels all the way around the circle.  
  • How does it sound at the end?

4.  Kim's Game
  • Place objects on a tray that reflect vocabulary you have been learning in the story.  
  • Pupils are given a time limit to remember all the items that are on the tray.
  • The items are covered up.
  • Pupils have to write down as many items as they can remember (they can do this as a solo or group task)
  • If pupils are not at the writing in the modern language stage, they can circle the images on a sheet that refer to what they saw.
5.  Charades
  • Divide the class into two teams.
  • Pick two budding actors to come to the front.
  • The actors pick out a picture from a box at the front of the class the reflects vocabulary from the story and have to act it out.
  • The first team to guess correctly in the modern language, gets a team point.  
  • Set a time limit to see how many points can be won.

6. Freeze Frames - played like musical statues
  • Pupils move around the room to music. 
  • When the music stops, the teacher calls out a word or phrase from the story book and pupils create a statue to represent it.
  • Movers and gigglers are out!

Primary 1 Suggestion: La Chenille qui fait des trous (The Hungry Caterpillar)

General Resources:

1.  Images for flashcards/minicards and other resources.  I've included the French words at the bottom but it might make sense to remove these and just have the image.
2.  The story as a Powerpoint as support for when the book is read in class.
3.  The French text in Word in case you want to read it along side the English book.
3.   A Youtube film where the story is told by French primary school children:  https://www.youtube.com/watch?v=xBpHkMgWld8

Language Points:
  • A great opportunity to hear fuller French sentences that contain vocabulary from the different topics studied at P1
  • Vocabulary: days of week, numbers, food
  • Grammar: touch on the fact that French nouns are all masculine or feminine.  "A/an" in French is "un" (masculine); "une" (feminine).


Teaching Suggestions:  

Any of the ideas that fit from the "General Ideas" section, plus:

Corners Game - for days of the week, food or numbers
  • Place picture prompts of the different foods or cards with different days of the week or numbers (in digits) around the room.  
  • Pupils move around the room until "Allez" is called (the caller can be a pupil or teacher).  
  • Pupils then run to a card.  
  • The caller, without looking, calls out one of the cards in French.  
  • Pupils standing next to that card are out.

Pass the Parcel
  • Version 1 - Have pictures of the different foods in the "parcel".  When the music stops, the pupil picks a card from the box and says in French the food that is on it.
  • Version 2 - Have pictures of the different foods in the "parcel".  When the music stops, the pupil picks a card from the box and sticks it on the board next to the correct day or number displayed.

Team Match up
  • Divide the class into two teams
  • In each team, there are two lines standing at the front of the class and each pupil in the line is holding a Show Me Board with the Day of the week in French on it.
  • The rest of the team line up at the back of the room.
  • Each team has a box in the middle of the room containing pictures of the different things the caterpillar has to eat. 
  • The teacher shouts "Allez" to start everyone off.  
  • The first pupil runs to the box, takes out a picture and has to place it next to the correct day/pupil.  
  • They then run back, "tig" the next person and join the end of the queue.
  • The first team to successfully match up the foods to the days of the week, wins.
  •  
Quiz
  • Powerpoint quiz to revise the story through lots of different activities.
  • Powerpoint Quiz Resource
  • Divide the class into two teams.  
  • A pupil says a number between 1-10 and clicks on that number.  It takes them to the relevant slide where there is an activity to do (usually with points awarded for the winning team).  Below are the instructions for the different activities:
  • Slides 1 & 7: Qu'est-ce que c'est? (What is it?)  An image flashes across the screen.  The first team to shout out the correct word in French gets a point.
  • Slides 2 & 8: Fastest Finger First or Fly Swat.  The board is divided into two, one side for each team.  A caller (teacher or pupil) calls out vocabulary, the first team to touch/swat the correct image, wins a point for their team.
  • Slide 3: C'est quel jour?  (What day is it?)   A food item appears on the screen.  The first person to stand up and shout out the correct day of the week in French, wins a point for their team.
  • Slide 4: Noughts and Crosses. Pupils have to say the word in French for the image that's in the square they would like.
  • Slide 5: C'est combien? (How many?).  To practise listening skills, the teacher reads a sentence from the book, e.g .  "Le mardi, elle croque dans deux poires".  The pupils have to hold up the correct number of fingers to match the item that has just been read out.
  • Slides 6 & 9: Qui se cache?  (Who's hiding?)  Slowly an image is revealed.  The first side to guess correctly wins a point for their team.
  • Slide 10: mystery round.  Pupils pick their favourite game/activity to play in the context of The Hungry Caterpillar.
  Le Morpion (Noughts and Crosses)
 Dominoes
  • Dominoes Resource.  Pupils can practise the numbers and fruit from they learned in the story. 

Board Game

  • A French-ified version of the original Sparklebox one.  Pupils throw the dice.  According to the part of the caterpillar they land on, they have to say a word in French or make a short sentence in French.
  • Boardgame resource
Colouring in Conversation
  • Pupils design their own final butterfly.  
  • To do this, they sit in groups but can't take a coloured pencil themselves.  They need to ask someone in their group to pass it to them: "Le crayon rouge, s'il te plaît".  (The red pencil, please); " Le feutre bleu, s'il te plaît" (The blue pen please).
  • The person passing the pen or pencil replies, "Voilà" (here you go).
  • Butterfly template resource
Paint La Chenille qui fait des trous
  • This is a video in French which illustrates how to re-create "La Chenille qui Fait des Trous" using potato prints and cotton buds.




  • This may lead on to a classroom display in French, here's an example of an English one:

https://drive.google.com/file/d/0B8-itcOOqjEqRU16MXZTMWdaV2M/view?usp=sharing

 
P2 Suggestion - Ours Brun, Dis-moi by Eric Carle

General Resources:

1.  The Story being told in a Youtube clip:


2.  Flashcards/matching cards to use to reinforce language through a range of different exercises (lots of ideas are given above)
3.  A slideshare of the story: http://www.slideshare.net/smt786/our-brun-dismoi?ref=http://pinterest.com/pin/527132331355014382/

Language Points:
  • A great opportunity to hear fuller French sentences that contain vocabulary from the different topics studied in P1-2
  • Vocabulary: animals and colours
  • Grammar: touch on the fact that French nouns are all masculine or feminine.  "A/an" in French is "un" (masculine); "une" (feminine). 
  • Grammar: the colour comes after the word it is describing
  • Grammar: "tu" is the word for you when talking informally e.g. to a friend.  "Vous" is the words for you when talking to more than one person or in a formal situation, e.g to a teacher or in a shop when you have not met the person before.
 Teaching Suggestions:  

Any of the ideas that fit from the "General Ideas" section, plus: 

Corners Game - for days of the week, food or numbers
  • Place picture prompts of the different characters around the room.  
  • Pupils move around the room until "Allez" is called (the caller can be a pupil or teacher).  
  • Pupils then run to a card.  
  • The caller, without looking, calls out one of the cards in French.  
  • Pupils standing next to that card are out.

Pass the Parcel
  • Have pictures of the different characters in the "parcel".  When the music stops, the pupil picks a card from the box and says in French the character that is on it.
Quiz
  • Powerpoint quiz to revise the story through lots of different activities.
  • Powerpoint Quiz Resource
  • Divide the class into two teams.  
  • A pupil says a number between 1-10 and clicks on that number.  It takes them to the relevant slide where there is an activity to do (usually with points awarded for the winning team).  Below are the instructions for the different activities:
  • Slides 1 & 7: Qu'est-ce que c'est? (What is it?)  An image flashes across the screen.  The first team to shout out the correct word in French gets a point.
  • Slides 2 & 8: Fastest Finger First or Fly Swat.  The board is divided into two, one side for each team.  A caller (teacher or pupil) calls out vocabulary, the first team to touch/swat the correct image, wins a point for their team.
  • Slide 3: C'est quelle couleur?  (What colour is it?)   An outline of an animal appears on the screen.  The first person to stand up and shout out the correct colour (the animal is in the book) in French, wins a point for their team.
  • Slide 4: Noughts and Crosses. Pupils have to say the word in French for the image that's in the square they would like.
  • Slide 5: C'est quel animal? (What animal is it?).  To practise listening skills, the teacher reads a sentence from the book.  The pupils write down in English, the correct animal and it's colour (the answers are on the slide as support - they just have to pick the right one).
  • Slides 6 & 9: Qui se cache?  (Who's hiding?)  Slowly an image is revealed.  The first side to guess correctly wins a point for their team.
  • Slide 10: mystery round.  Pupils pick their favourite game/activity to play in the context of Ours Brun, Dis-moi.
  Le Morpion (Noughts and Crosses)

Colouring in Conversation
  • Pupils design their own storybook.  
  • To do this, they sit in groups but can't take a coloured pencil themselves.  They need to ask someone in their group to pass it to them: "Le crayon rouge, s'il te plaît".  (The red pencil, please); " Le feutre bleu, s'il te plaît" (The blue pen please).
  • The person passing the pen or pencil replies, "Voilà" (here you go).
  • Story book resource


P3 Suggestion - Toutes les Couleurs (All the Colours) by Alex Sanders


A lovely French children's story that practises colours with parts of the body.  Available to buy at on Amazon but here's the story being told in a Youtube clip: 

https://www.youtube.com/watch?v=vEnjqd2vPwM

Any of the ideas that fit from the "General Ideas" section, plus: 
 
Extension activities:
  • Colour in the colours
    • Pupils colour in the colours.  Resource (worth photocopying up to A3 to make the letters big enough to colour in.) Pupils could always do their own bubble writing too for this exercise.
    • Pupils can't take a pencil for themselves, they need to ask those in their group to pass them one in French:
      • "Le crayon rouge, s'il te plaît".  (The red pencil, please); " Le feutre bleu, s'il te plaît" (The blue pen please).
      • The person passing the pen or pencil replies, "Voilà" (here you go).
  • Label the Lapin (Rabbit)

P4 Suggestion - Les Trois Petits Cochons (The Three Little Pigs)


General Resources:
  • The story, adapted slightly from the Northumberland version as a Powerpoint: Powerpoint resource (you can end at the Plouf side or there is an option for pupils to pick one of 4 different endings)
  • Three Little Pigs Masks.  These can be downloaded for free from Primary Treasure Chest: http://primarytreasurechest.com/once-upon-a-time/the-three-little-pigs.html

Teaching Suggestions:  

Any of the ideas that fit from the "General Ideas" section, plus: 

Colouring in Conversation
  • Pupils colour in their own scenes from the story.  
  • To do this, they sit in groups but can't take a coloured pencil themselves.  They need to ask someone in their group to pass it to them: "Le crayon rouge, s'il te plaît".  (The red pencil, please); " Le feutre bleu, s'il te plaît" (The blue pen please).
  • The person passing the pen or pencil replies, "Voilà" (here you go).
  • Colouring in Resource

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